Motion is any movement or change in position or time (wikipedia)The Google Material design style has a whole section dedicated to motion in digital interaction design. Motion is essential in animation in order to make characters objects seem alive: Dumb Ways To Die (animated short) Analysis
Motion is naturally highly informative, if used with thought & intent. Very few successful motions exists on their own. This element is used to connect sequence through structure; highlight elements and dim others through zooms; relay a mood or feeling through embodiment. It is a design element that is 4D in that it uses time as a variable.
Motion can be invariably used for many, if not almost every digital interaction. However an element unique to screen based interactions might be in ability to give contextual feedback to user actions and commands. The design challenges deals specifically with the limitations of hardware specifications that are overcome and differentiated with a fluid software interactions.
Because motion is an “in-between” design element, it is difficult to pinpoint “A” example. One approach is to see motion’s role; it acts as a bridge. It is a mechanism for feedback that needs to connect a user action with a task the user is trying to accomplish. Because the user is [...]
Something with many parts versus something with few or one part. Complexity maybe considered relative to skill of the person performing a task. In that case, it might be desirable or undesirable for something to be complex or simple (think Mihaly Csikszentmihalyi’s work on optimal flow). From the other side, designers often say it’s really difficult to design something simply.
If a person can easily accomplish an activity effortlessly or understand it, it is considered simple. A thing’s complexity or simplicity is judged by how easily it can be understood/accomplished.
A normally simple task like putting on one’s shoe can become extremely difficult in some occasions…
One could assume that users would gravitate toward simple instructions– so the farther along one is on a path to understanding, the more simple the thing may be considered to be.
Perhaps the more action a user takes, the more complex the experience becomes. The more steps involved in a set of instructions, the less they are considered to be simple.A popular toy/game in the 90s called Simon (based on the school game Simon Says) asks players to repeat a pattern that it gives off on its four panel display of lights/colors. It starts simply and gets more complex as players have to remember a longer [...]
Lines are a long narrow band, continuous, directional. In geometry, they are defined as a series of points.Analysis
Lines help create both connections and separation between content
OrientationalIt can help create a path, show progress in fulfilling a task. It can help organize content A line on a screen can help create proximity and therefore group pieces of information together so we view them as a set. It can help guide users to stay within certain areas or discourage exploration
It can be used to show when a portion of a task is completed: Everything that is done is put one side of a line and the rest you need to do is put on the other.
This can reference the idea of hanging things up on a line (like laundry or developing photographs)
Lines can be a metaphor to boundaries or borders. The green line in the map below might have political meaning for some people knowledgable on the middle eastern affairs. These borders have great significance to these [...]